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Game Reviews

Judgment

Ryu Ga Gotoku Studio / Sega, 2019

A spinoff from the niche-yet-beloved Yakuza franchise, Judgment adds some new flavours to the classic franchise whilst never steering too far away from the series roots. Releasing some time ago in its native Japan, this PS4 exclusive quietly launched recently in the West and has been picking up traction below the radar ever since. Fans of the core series will be on-board for the familiar action and gameplay, however the new story, mechanics and design choices mean that this may be the most accessible entry into the series for newcomers. So if you’re looking to dip your toe into the franchise for the first time, or you’re just looking to add a side of sleuthing to some good old-fashioned street fights, Judgment‘s take on the mean streets of Japan may be just the thing you’re looking for.

You’ll take the role of Takayuki Yagami, a disgraced former lawyer who gets by as a private investigator in the fictional Japanese district of Kamurocho. Alongside his outcast Yakuza partner Kazuma Kiryu, Takayuki picks up small cases around town and isn’t afraid to get his hands dirty in the process. When a huge case falls into his lap involving a serial killing spree, the local warring Yakuza families and some grand conspiracies, Takayuki ends up buried deep in twists and turns. Set in the same location as the core Yakuza series, the plot of Judgment is where it begins to set itself apart from the franchise. While the former’s franchise has always had a flair for some outrageous characters, scenes and drama, Takayuki’s story feels far more grounded and intimate by comparison. It still has its crazy moments, but the narrow focus on the endearing lead character – as well as how he sees and impacts the world around him – really helps to deliver a story that keeps you invested throughout. The shorter and snappier cutscenes found here also keep things moving with a bit of pace, resulting in a shorter, tighter and more fluid overall experience than what can usually be found in the Yakuza universe.

Ryu Ga Gotoku Studio / Sega, 2019

In saying this, you’ll still find a ridiculous amount of things to do on the streets of Kamurocho. True to its roots, Judgment aims to give players a living and breathing taste of Japanese life – right down to the most monotonous and everyday experiences. When you’re not chipping away at the game’s main story, feel free to hit up the local batting cages, streetside convenience stores or alleyway bars. There’s fully realised and playable video game arcades, remote-controlled drone races and a whole friendship/relationship system waiting in the wings to keep you busy while exploring the city at any time. While the district itself is quite small compared to the open world behemoths we’re used to exploring in other recent gaming releases, Judgment‘s level of detail and sheer number of side activities mean there’s always something to do in Kamurocho. You’ll quickly become familiar with the streets and locals, with rewards awaiting those who put time and effort into cleaning up the riff-raff or otherwise lending a hand to those having a hard time.

These little side acts present a pretty wide spectrum of things for you to do – with some better than many of the others. Takayuki can sometimes find himself wrapped up in a nice little optional mystery, often with some larger-than-life characters and interesting paths to each solution. However you’ll find that many simply need you to pick an item up from somewhere or speak to a couple of people scattered across the city. These basic side offerings are fairly common, however they don’t blur together too much thanks to some interesting personalities and creative dialogue – even when said dialogue in one exchange is just the critique of a rather underwhelming cheesecake. Outside of this, many side acts, main story missions and even just casual strolls through the street will all generally lead to an all out brawl with the local thugs. You’ll quickly find that, despite Judgment‘s lead being an educated former lawyer and kindhearted investigator for the most part, he’s not opposed to straight up knocking the teeth out of a dozen armed goons at the drop of a hat.

Ryu Ga Gotoku Studio / Sega, 2019

It’s here in the brutal combat that you’ll find most of the game’s similarities to the long running Yakuza franchise. Takayuki will spend majority of his crime-solving time going hand to hand with groups of enemies, and he’s no slouch when it comes to throwing a few punches. You have access to two main fighting styles while playing, each changeable on the fly at the press of a button. The Crane style features some real acrobatic moves such as flips and spinning kicks, with its use being good for crowd control when surrounded by multiple foes. On the other hand, the Tiger style is designed more for on-on-one encounters with hard hitting combos and charged attacks. The latter option is often the go-to when you’re up against the tougher boss enemies, most of whom will be coming to the table with powerful moves that are able to semi-permanently break down your maximum health.

The action is quite often over the top, with just about everything within reach a potential weapon to break over someone’s head – plus there’s also a series of unlockable skills and moves designed to crush your enemies even harder. While still a spectacle, the combat is just about identical to the aging system used throughout the Yakuza games for many years. It’s well put together and great when you get to grips with it, but it feels less fluid and responsive when compared to games that follow the combat style introduced in Rocksteady’s genre-defining Arkham series.

When the fairly unassuming Takayuki isn’t clubbing local gang members over the head with the nearest available traffic cone, he’s making a name for himself as the district’s top private eye. The game’s detective and investigation elements are where Judgment really attempts to break away from the series that created it, and it’s also the area in which it comes up relatively short. While it does have its merits, the sleuthing angle tends to become a bit repetitive throughout the game as you perform the same segments time and again. You’ll generally have to tail a suspect or do some light eavesdropping quite often, and these will have you hiding in the shadows of conveniently placed lamp posts and road signs for some time. There are some interesting investigation sections where you’ll scan a crime scene or location for evidence and information, however these are fairly basic and can feel a bit like a speedbump between cutscenes or action segments at times. You’re offered extra experience and skill points when taking your job seriously in these areas, yet there’s never really any wrong answers or choices to be made in coming to each pre-defined solution.

Ryu Ga Gotoku Studio / Sega, 2019

The better pieces of detective work are to be found when donning disguises and talking your way through seedy areas, stopping to pick a lock or twist a few arms in order to get to the bottom of a case. Given that such a large portion of the game is spent in outrageous fights and action, it makes sense that the latter tense and dynamic detective sections feel better suited than the more monotonous and slow investigative portions. This divide will probably be the biggest hurdle for players, especially those new to the wider Yakuza series. Where the core franchise had revelled in its outrageous storylines, characters and combat, Judgment attempts to marry this approach with a grounded and measured setting. Takayuki can spend half an hour speaking with suspects and developing case files only to spend the next thirty minutes taking selfies with fast food employees or chasing down stray cats. Similarly, your dramatic courtroom argument can lose a bit of weight when you can be found beating a thug to a pulp with a steel bat outside less than five minutes later. Some may find the difference between these styles too much to get around, however those open to this dynamic will get a real kick out of the highly detailed and well-crafted experience on offer.

It should also be noted that the story and characters involved here have almost no ties to any previous Yakuza games, and thus the pre-requisite knowledge that is usually required for other entries in the complex series is gone. As an added bonus, Judgment is also the first game of its kind in many years to feature a fully voiced English dialogue option. While purists will most likely stick to the native Japanese option to better fit the characters and surroundings, the English track has been put together with a great cast and a deep level of care in translation – presenting a strong incentive for those who were still on the fence about taking a chance on the franchise.

Putting an interesting twist on a long-running formula, Judgment presents an adventure quite unlike pretty much anything else around at the moment. What other game allows you to spend the morning scanning security footage for possible suspects, the afternoon knocking teeth out of thugs on the streets, and the night hitting up a local diner for some cheap gyoza? While the detective work can grow a bit stale at times, the tight and gripping tale of crime and retribution underlying the game’s events help to keep you invested in each new chapter. Add to this a fully detailed slice of Japanese city-living, a huge number of side activities as well as a fantastic English dub and the evidence on this one is clear – Judgment is a finely crafted courtroom and you are its judge, jury and executioner.

Ryu Ga Gotoku Studio / Sega, 2019

Judgment is available now on PS4.

Categories
Game Reviews

Team Sonic Racing

Sumo Digital / SEGA, 2019

Sonic has had his ups and downs for a while now. Once one of gaming’s greatest icons, the blue hedgehog has appeared in numerous releases over the years with some very mixed results. Some entries take Sonic back to his glory days, capturing the speed and style of his earliest and most successful games so many years ago. Others aren’t nearly as successful; a mish-mash of ideas and concepts that are never as good as those offered by the competition. Unfortunately, Team Sonic Racing drifts into the growing backlog of mediocre Sonic games – an average racer that fails to build any real momentum under the weight of its design and mechanics.

This is a game that, at least on paper, should be a great time. The Sonic series has always been about speed, beating the clock and fighting everything that comes between you and the goal. Sega is also no stranger to this genre, with many racing titles (both with and without Sonic) under its belt. All the pieces were in place to create another solid arcade racer with some of gaming’s most recognisable characters – but despite this, Team Sonic Racing just doesn’t quite reach the mark. In what is likely the most divisive change to the racing formula here, Sumo Digital amd Sega have gone hard on the ‘team’ aspect. General races are run with 12 characters that are split into 4 teams. Default teams are designed to have one ‘speed’ driver, one ‘technical’ driver and another for ‘power’. This isn’t very different to many of Sonic’s previous successful outings, such as 2003’s Sonic Heroes or 2001’s Sonic Adventure 2. These games were really able to shine with characters in different roles, allowing for some nice variation in level design and gameplay. We’re told that the split of characters into different types here is for a similar reason; the technical drivers are used for precision driving and offroad, while power characters can clear obstacles and suffer slightly less damage than the other racers. But at the end of the day, this is a game about crossing a finish line as fast as possible – so what real incentive is there to pick characters outside the speed type?

Sumo Digital / SEGA, 2019

Even outside of the allocated role system, the 3-person team design also creates a few other unnecessary problems. The game’s base race style is a ‘team race’, whereby the trio crowned as champions at the end will be the three characters with the highest group placing. This means that even if you place first, having your teammates place well behind the pack could cost you the win once all is said and done. It’s an interesting mechanic, and it’s the game’s way of making sure you’re playing with the team spirit it’s designed for. In order to make sure your team as a whole does well, you’ll need to exchange items with one another during the race, ride each other’s tracks for some boosts and coordinate ‘ultimate’ moves as a group as you go. Helping out the team results in more ultimate boosts during a race, and this is the key to victory in just about every level. It all plays out just as chaotically as it sounds, with each team aiming to build their boost as quickly as possible so they can cut a burning path through the competition. In what appears to be a mechanic designed to give everyone a fair shot at winning, having half the competition light up as invincible golden rockets every lap of a race just ends up feeling cheap. Even when playing against racers in the single-player mode, there’s no real reason to nail those drifts or thoroughly learn a track when the outcome essentially rests on the press of a button.

To that end, many items that you pick up during a race simply become a way to build your ultimate move by passing them around the team. This isn’t a huge loss, as the weapons and pick-ups on each track aren’t fantastic. The items (‘Wisps’) in this game act as they do in most other arcade racers – missiles launched at enemies in front, small boosts to give you a bit of space or hazards dropped behind for others to run into. With the exception of a couple new ideas thrown in, many of these items feel like they’ve been pulled from other similar racers – albeit with less care. None of the pick-ups ever really feel like they have much use, often doing next to nothing in fighting off those around you or giving you any breathing room. No matter how good you are at using these items strategically, you’ll be bowled over all the same once the other racers come burning through with their ultimate move. The tracks themselves aren’t too bad, generally being based off levels and environments from past Sonic games. Outside of the familiar sights and nice background designs, most start to blur together after a while – with a few feeling overly long and needlessly complicated. Some tracks will split into two or three paths at points, while others will be full of camera-tilting curves and turns aimed at sending you off the nearest cliff.

Sumo Digital / SEGA, 2019

Where you can become quite familiar with the twists and turns of a level is within the game’s additional challenge levels. The single-player mode features a number of these semi-optional trials, removing all other racers and pitting you against the clock. You’ll spend the time either collecting rings, skirting past checkpoints or dodging obstacles on the road under some really tight time limits. If you’re looking to fully ‘complete’ these challenges, bear in mind that they are a brutal bunch of levels. Most will reward you with extra time if you speed through the track while drifting all over the place – a feat that would be easier if it didn’t feel like you were sliding on ice half the time. Should you manage to reach the top spot in one of these events, it will likely come in the dying seconds of the time limit after many, many attempts. It’s probably the only time that using a technical driver would be recommended, if only to get a bit more of a grip on the corners with the precise drifting you’ll need to pass. The difficulty of these do make for a great challenge, but one that generally feels frustrating and unfair rather than rewarding.

Underlying the events of the single-player adventure is a weak plot which is used to link these races together. In true Sonic fashion, it’s really just oddball stuff used just to move things along – and honestly, very few people come into an arcade racer expecting some powerful and thought-provoking narrative. Almost admitting how little attention the game’s plot deserves, the development team have inexplicably made the default option for starting a race to be ‘without story’. You could play through the entire adventure with next to no plot unless you remember to turn it on for each race. For those interested, a new character (‘Dodon Pa’) appears on the scene to challenge Sonic and friends to a racing tournament. There’s no real motive at the start, but it serves enough to pull Sonic and his crew to the racetrack to learn more. As your adventure continues and the plot thickens, you’ll meet up with and unlock new racing teams from the Sonic series. Sumo Digital was unfortunately unable to pull in a wider cast of Sega characters for this one, and Team Sonic Racing‘s structured stats and specific roles can sometimes make picking your favourite a bit restrictive too. While there are a number of upgradeable vehicle parts and designs to unlock, having such a limited character roster while other games of this type offer dozens of choices is a bit of a drawback.

Sumo Digital / SEGA, 2019

This becomes even more obvious when you head online against others. As mentioned before, speed is the name of the game here and most in the online community know it. Majority of races will generally be run with the same two or three speed-type characters for every player, and each run generally descends into who can boost their team to the top as soon as possible. The design of the supermove also means multiplayer becomes a bit of a mixed bag depending on your situation. Once the team has the boost available, activating it at the same time as your group provides the best result. This is fine if you and your friends are in the same room or chat and are able to coordinate it, but it becomes a total guessing game when trying to play with randoms online. The game honestly feels like it’s at its best when played with a few friends on the couch, rather than battling through the single player challenges or online chaos.

Team Sonic Racing has made a solid attempt at an arcade racer here, with some slick visuals and the return of many of the series’ most recognisable characters. Yet beneath the surface it attempts to differentiate itself almost too much from its kart-racer competition, focusing heavily on its team approach without noticing the very obvious flaws with it. The game seems to lack the tight and reactive feel of a great arcade racer, opting instead for flashy moves and huge difficulty spikes to extend playtime. While it’s a bit of fun for friends in the same room, the game is a tough recommendation given the stronger existing racers around and Crash Team Racing: Nitro Fuelled on the horizon. Grab it if you’re really into your blue hedgehogs, otherwise it might be best to hold out for Sonic’s next outing – he’s about due for another success.

Sumo Digital / SEGA, 2019

Team Sonic Racing – Available now on PS4, XBOne, PC and Nintendo Switch.