Categories
Movie Reviews

Rocketman

Paramount Pictures, 2019

Elton John is one of the most larger than life figures in musical history, donning ridiculously over-the-top outfits as he belts out tunes on his trusty piano. As such, one would expect a biopic about the man’s life to delve deep into the factors and events that made John the icon he is today, both the good and the bad. Dexter Fletcher’s Rocketman certainly delivers in being larger than life – a true story told in the style of Mamma Mia – with characters bursting into song in the middle of a scene and a powerhouse performance by Taron Egerton as the Rocketman himself. The choice to incorporate these fourth wall breaking musical performances into the story is also something of a double-edged sword; lessening the impact of the story that should be told.

Rocketman explores the life of Elton John from his experiences as a child – under his real name Reginald Dwight – dealing with his parent’s divorce through to his life of rock and roll excess until his inevitable fall from grace and admission into rehab. Throughout all of this there is the common theme of Elton’s search for love that he has been denied his whole life. He is constantly derided by his parents and those around him – apart from his grandmother (Gemma Jones), who supports his initial musical endeavours, and his best friend and writing partner Bernie Taupin (Jamie Bell) – and as a result Elton surrounds himself with people that he mistakenly trusts with his wellbeing who are actually after his fame and fortune – enter John Reid (Richard Madden), Elton’s lover and business manager. The film focuses on the toll this struggle takes on Elton and the physical and mental effects that inhibit his ability to truly connect with those around him as his star burns brighter and brighter in the musical world.

Paramount Pictures, 2019

What differentiates Rocketman from its contemporaries is the way in which the story is told, with most scenes transitioning into full fledged musical numbers featuring the hits of John. These scenes serve as visual representations of Elton’s emotional state over the course of the story and are generally extremely well performed – often relying on the full cast to help belt out the tunes. Whilst entertaining, these sections of the film also take away any opportunity for real investment in the plot. Every time the film gets close to some sort of a realisation or major moment in Elton’s life, a song and dance number breaks out with everyone involved. It’s frustrating and I often found myself getting invested in a scene only to be taken out by some ridiculous aspect of a musical number – such as Elton floating mid-concert as if on the moon. It’s almost as if the real Elton John, executive producer of the film, didn’t want to paint himself in any negative light and so used these musical performances as a way of skirting around uncomfortable interactions where he admittedly has done some pretty terrible things. It is a real shame given the life the man has lived, with audiences surely looking for a biopic that told the story in all of its detail – good or bad – rather than this airbrushed attempt at telling the highlights of Elton John’s life while literally dancing around the darker side of his actions.

Due to this odd story structure, it’s no surprise that the character we spend the most time with is Elton himself, who is played to perfection by Taron Egerton. From a purely physical standpoint, the effort that has gone into making Egerton look like Elton is astounding, from the teeth and the way he smiles to the outlandish outfits and the way he carries himself in them. Egerton is the only actor in the film with something of a narrative arc as he plays the transition from an innocent outcast in the streets of England with dreams of being a rockstar to the drug addicted mess that Elton ultimately becomes believably, making the audience empathise with him in the brief moments before a musical performance beats them over the head. There is a strong supporting cast around Egerton who rarely get time to shine due to the laser focus on John, but Jamie Bell as Elton’s best friend and confidant Bernie Taupin is a highlight and the best performance after Egerton. He plays the role with a sense of wonder and innocence at the musical world, with less drive to succeed than Elton. Where Elton is critical and unsatisfied, Bernie is simply happy to be around these people he has admired his whole life and Bell brings a lot to the table – making Bernie the most relatable character in the film. Bryce Dallas Howard and Richard Madden both deliver good performances as Elton’s mother and business manager/lover but they are ultimately thankless roles, written as one-dimensional plot devices that get Elton from point A to B.

Paramount Pictures, 2019

Rocketman is a film that could have been great. With a truly incredible performance from Taron Egerton and the story of one of music’s biggest icons to follow, it’s hard to see it play out so wrong. The bizarre and jarring style of presenting the musical performances as asides to the narrative, rather than as performances in the narrative of the film, means that the plot is robbed of any urgency and weight – ultimately making the whole affair feel irrelevant. This glossy, one-sided film is not the full account of this legendary rockstar’s life fans came to see, and one can only hope that a filmmaker comes along in the future with a clearer vision – one that doesn’t have Elton John himself on the payroll.

Paramount Pictures, 2019

Rocketman stars Taron Egerton, Jamie Bell, Richard Madden & Bryce Dallas Howard – In cinemas now.

Categories
Movie Reviews

X-Men: Dark Phoenix

Disney, 2019

The X-Men franchise has been something of a rollercoaster throughout its two decade long history. The first film was groundbreaking for its time and the sequel X2 was a defining moment in early superhero cinema, alongside the first Spider-Man film. During the years that followed we’ve seen dizzying highs in Logan, terrible lows in X-Men Origins: Wolverine and some generally average films in-between such as the previous main series entry: 2016’s X-Men: Apocalypse. X-Men: Dark Phoenix, the latest and last entry in the 20th Century Fox produced X-Men films, sits firmly in the middle of the pack – an improvement over Apocalypse featuring generally great performances which is weighed down by a middling plot and forgettable action.

Dark Phoenix picks up the story in 1992, with the X-Men enjoying their celebrity status as Earth’s resident superhero force after their very public defeat of Apocalypse. Professor Charles Xavier (James McAvoy) in particular is reaping the rewards of this feat, socialising with society’s elite – the ones that once feared mutants – and enjoying the praise of the world as the leader of the X-Men. When the current team – made up of Beast (Nicholas Hoult), Mystique (Jennifer Lawrence), Jean Grey (Sophie Turner), Cyclops (Tye Sheridan), Quicksilver (Evan Peters) and Nightcrawler (Kodi Smit-McPhee) – embark on a mission to rescue stranded astronauts, things don’t exactly go to plan and Jean is forced to absorb the full impact of a solar flare to ensure the team’s survival. To everyone’s surprise Jean survives this encounter completely unscathed, albeit with something of an anger management problem, and sets off on a very violent journey to find answers about her past and the new powers she has gained. The answers she seeks put her on a direct path to Magneto (Michael Fassbender), who is attempting to live a peaceful life in a mutant colony, and Vuk (Jessica Chastain) a mysterious alien being hell-bent on taking the force inside Jean for herself in order to rebuild her world.

Disney, 2019

Longtime franchise writer Simon Kinberg makes his directorial debut here and it’s something of a rocky start to his directing career. The script is the main problem here, penned by Kinberg himself – a bland reattempt at adapting the famed Dark Phoenix saga from the classic X-Men comic books after the less than stellar X-Men: The Last Stand. The film never reaches the same heights as other X-Men films because it’s so hard to care about the story and characters when there are so many odd choices and decisions being made, not to mention some of the worst dialogue I’ve seen in a long time. The film hits the same beats of almost all the previous films and doesn’t dare to try anything new or different: the X-Men are prospering before some unforeseen event has them on the outs with the government, Magneto has gone off the grid and must be brought back into the fold, Xavier and Magneto must band together after fighting each other to save the day, and Mystique is inexplicably a major part of the story despite her character being little more than a footnotes in the comics. It makes sense given that Kinberg has written the last three main series films but it’s disappointing that he didn’t try a fresh take given that this time he has the added control of a director behind him. It also seems as though the directing duties have cut into the time Kinberg has spent on the script, with dialogue so stilted and odd at times it actually made me dislike characters I’d enjoyed since First Class. Think the Darth Vader “No” scene in Revenge of the Sith and multiply that by a thousand.

What does work well for the most part is the characters, and while the writing sometimes has them making odd choices they are still the same X-Men that audiences have become attached to over several movies. While not at the top of his game here, Kinberg’s writing in previous instalments has worked to endear these characters to us and make us care about their exploits. This is most evident in the relationship between Mystique, Beast and Magneto, a storyline which has continued since 2011’s First Class and which comes to a natural conclusion here at the end of the Fox franchise. Whilst Mystique as a character has always irked me in the second generation of X-Men films the character works much better here by playing off that relationship instead of involving her in the main arc of the film. The newest generation of characters introduced in Apocalypse (Cyclops, Jean & Nightcrawler) get a lot more to work with here and Sophie Turner in particular brings a lot of emotional weight to the role, rivalling former Jean, Famke Janssen’s work. Her relationship with Cyclops was surprisingly well done and I cared more about their relationship, and the toll this event was having on it, more than I ever did for Janssen and James Marsden’s versions of the characters.

Disney, 2019

The strength in the First Class generation of X-Men movies has always been in its pitch perfect casting, Jennifer Lawrence aside, and that continues here as each of these actors make a solid case for staying on for Disney’s take on the franchise. As usual the high points are James McAvoy and Michael Fassbender, who both deliver impressive turns. McAvoy gets to play a more upbeat and modern Xavier than usual, albeit one who must slowly come to terms with past wrongdoings he believed were for the greater good. Fassbender, meanwhile, has significantly less to do here than the previous instalments he has been featured in, but still manages to deliver a crushingly emotional performance once again, dealing with yet again another loss. Fassbender has been such a consistent high point in this franchise and owned the role so much so that I don’t even really associate Ian McKellen with Magneto any more, and while I’m excited by the prospects of incorporating the X-Men into the MCU, Fassbender’s presence will be sorely missed. A surprising amount of weight was given to the character of Nicholas Hoult’s Beast, who emotionally anchors several scenes with Fassbender and McAvoy remarkably well, holding his own against these acting powerhouses. His relationship with Charles is put to the test as he uncovers the skeletons in Charles’ closet and I was surprisingly engaged with Beast’s storyline – caring more about it than the main Jean Grey arc. Where the acting falls apart lies with the new characters and there is really only one major one: Jessica Chastain’s painfully boring alien changeling Vuk. Not only is there just not enough for Chastain to do with the role, but the way she interprets the character as a being void of all emotion makes all her scenes incredibly uninteresting.

X-Men: Dark Phoenix is something of a reflection of Fox’s franchise as a whole: sometimes frustrating, sometimes engaging and sometimes just fine. The latest adventure does nothing much to make people scream for more X-Men films under Fox but neither does it completely disrespect the franchise, providing a fitting conclusion for the characters audiences have been with since First Class. Whilst I won’t miss the frustrating story-lines, shoddy dialogue and odd character choices; I will miss the characters and the actors who have done so much to bring them to life. But like the mutants, these films must evolve, and with the characters transferring over to Disney and incorporated into the MCU, it’s definitely an exciting time to be an X-Men fan.

Disney, 2019

X-Men: Dark Phoenix stars James McAvoy, Michael Fassbender, Jennifer Lawrence, Nicholas Hoult, Evan Peters, Sophie Turner, Tye Sheridan, Kodi Smit-McPhee & Jessica Chastain – in cinemas now.

Categories
Game Reviews

Team Sonic Racing

Sumo Digital / SEGA, 2019

Sonic has had his ups and downs for a while now. Once one of gaming’s greatest icons, the blue hedgehog has appeared in numerous releases over the years with some very mixed results. Some entries take Sonic back to his glory days, capturing the speed and style of his earliest and most successful games so many years ago. Others aren’t nearly as successful; a mish-mash of ideas and concepts that are never as good as those offered by the competition. Unfortunately, Team Sonic Racing drifts into the growing backlog of mediocre Sonic games – an average racer that fails to build any real momentum under the weight of its design and mechanics.

This is a game that, at least on paper, should be a great time. The Sonic series has always been about speed, beating the clock and fighting everything that comes between you and the goal. Sega is also no stranger to this genre, with many racing titles (both with and without Sonic) under its belt. All the pieces were in place to create another solid arcade racer with some of gaming’s most recognisable characters – but despite this, Team Sonic Racing just doesn’t quite reach the mark. In what is likely the most divisive change to the racing formula here, Sumo Digital amd Sega have gone hard on the ‘team’ aspect. General races are run with 12 characters that are split into 4 teams. Default teams are designed to have one ‘speed’ driver, one ‘technical’ driver and another for ‘power’. This isn’t very different to many of Sonic’s previous successful outings, such as 2003’s Sonic Heroes or 2001’s Sonic Adventure 2. These games were really able to shine with characters in different roles, allowing for some nice variation in level design and gameplay. We’re told that the split of characters into different types here is for a similar reason; the technical drivers are used for precision driving and offroad, while power characters can clear obstacles and suffer slightly less damage than the other racers. But at the end of the day, this is a game about crossing a finish line as fast as possible – so what real incentive is there to pick characters outside the speed type?

Sumo Digital / SEGA, 2019

Even outside of the allocated role system, the 3-person team design also creates a few other unnecessary problems. The game’s base race style is a ‘team race’, whereby the trio crowned as champions at the end will be the three characters with the highest group placing. This means that even if you place first, having your teammates place well behind the pack could cost you the win once all is said and done. It’s an interesting mechanic, and it’s the game’s way of making sure you’re playing with the team spirit it’s designed for. In order to make sure your team as a whole does well, you’ll need to exchange items with one another during the race, ride each other’s tracks for some boosts and coordinate ‘ultimate’ moves as a group as you go. Helping out the team results in more ultimate boosts during a race, and this is the key to victory in just about every level. It all plays out just as chaotically as it sounds, with each team aiming to build their boost as quickly as possible so they can cut a burning path through the competition. In what appears to be a mechanic designed to give everyone a fair shot at winning, having half the competition light up as invincible golden rockets every lap of a race just ends up feeling cheap. Even when playing against racers in the single-player mode, there’s no real reason to nail those drifts or thoroughly learn a track when the outcome essentially rests on the press of a button.

To that end, many items that you pick up during a race simply become a way to build your ultimate move by passing them around the team. This isn’t a huge loss, as the weapons and pick-ups on each track aren’t fantastic. The items (‘Wisps’) in this game act as they do in most other arcade racers – missiles launched at enemies in front, small boosts to give you a bit of space or hazards dropped behind for others to run into. With the exception of a couple new ideas thrown in, many of these items feel like they’ve been pulled from other similar racers – albeit with less care. None of the pick-ups ever really feel like they have much use, often doing next to nothing in fighting off those around you or giving you any breathing room. No matter how good you are at using these items strategically, you’ll be bowled over all the same once the other racers come burning through with their ultimate move. The tracks themselves aren’t too bad, generally being based off levels and environments from past Sonic games. Outside of the familiar sights and nice background designs, most start to blur together after a while – with a few feeling overly long and needlessly complicated. Some tracks will split into two or three paths at points, while others will be full of camera-tilting curves and turns aimed at sending you off the nearest cliff.

Sumo Digital / SEGA, 2019

Where you can become quite familiar with the twists and turns of a level is within the game’s additional challenge levels. The single-player mode features a number of these semi-optional trials, removing all other racers and pitting you against the clock. You’ll spend the time either collecting rings, skirting past checkpoints or dodging obstacles on the road under some really tight time limits. If you’re looking to fully ‘complete’ these challenges, bear in mind that they are a brutal bunch of levels. Most will reward you with extra time if you speed through the track while drifting all over the place – a feat that would be easier if it didn’t feel like you were sliding on ice half the time. Should you manage to reach the top spot in one of these events, it will likely come in the dying seconds of the time limit after many, many attempts. It’s probably the only time that using a technical driver would be recommended, if only to get a bit more of a grip on the corners with the precise drifting you’ll need to pass. The difficulty of these do make for a great challenge, but one that generally feels frustrating and unfair rather than rewarding.

Underlying the events of the single-player adventure is a weak plot which is used to link these races together. In true Sonic fashion, it’s really just oddball stuff used just to move things along – and honestly, very few people come into an arcade racer expecting some powerful and thought-provoking narrative. Almost admitting how little attention the game’s plot deserves, the development team have inexplicably made the default option for starting a race to be ‘without story’. You could play through the entire adventure with next to no plot unless you remember to turn it on for each race. For those interested, a new character (‘Dodon Pa’) appears on the scene to challenge Sonic and friends to a racing tournament. There’s no real motive at the start, but it serves enough to pull Sonic and his crew to the racetrack to learn more. As your adventure continues and the plot thickens, you’ll meet up with and unlock new racing teams from the Sonic series. Sumo Digital was unfortunately unable to pull in a wider cast of Sega characters for this one, and Team Sonic Racing‘s structured stats and specific roles can sometimes make picking your favourite a bit restrictive too. While there are a number of upgradeable vehicle parts and designs to unlock, having such a limited character roster while other games of this type offer dozens of choices is a bit of a drawback.

Sumo Digital / SEGA, 2019

This becomes even more obvious when you head online against others. As mentioned before, speed is the name of the game here and most in the online community know it. Majority of races will generally be run with the same two or three speed-type characters for every player, and each run generally descends into who can boost their team to the top as soon as possible. The design of the supermove also means multiplayer becomes a bit of a mixed bag depending on your situation. Once the team has the boost available, activating it at the same time as your group provides the best result. This is fine if you and your friends are in the same room or chat and are able to coordinate it, but it becomes a total guessing game when trying to play with randoms online. The game honestly feels like it’s at its best when played with a few friends on the couch, rather than battling through the single player challenges or online chaos.

Team Sonic Racing has made a solid attempt at an arcade racer here, with some slick visuals and the return of many of the series’ most recognisable characters. Yet beneath the surface it attempts to differentiate itself almost too much from its kart-racer competition, focusing heavily on its team approach without noticing the very obvious flaws with it. The game seems to lack the tight and reactive feel of a great arcade racer, opting instead for flashy moves and huge difficulty spikes to extend playtime. While it’s a bit of fun for friends in the same room, the game is a tough recommendation given the stronger existing racers around and Crash Team Racing: Nitro Fuelled on the horizon. Grab it if you’re really into your blue hedgehogs, otherwise it might be best to hold out for Sonic’s next outing – he’s about due for another success.

Sumo Digital / SEGA, 2019

Team Sonic Racing – Available now on PS4, XBOne, PC and Nintendo Switch.

Categories
Movie Reviews

Godzilla: King of the Monsters

Legendary, 2019

Godzilla: King of the Monsters, the long awaited sequel to 2014’s Godzilla, certainly sends a message to those who complained the last film was lacking in monster mayhem. The film is the polar opposite of its predecessor in this sense – delivering mountains of creature carnage to the screen and introducing several famous monsters from the expansive Godzilla history to boot. The action is nothing short of amazing; epic in scope with flawless visual effects and excellent camera direction giving you a front seat to these enormous battles for supremacy over our planet. Where the sequel falls apart, however, is in its ridiculous, unnecessarily convoluted story which attempts to juggle far too many characters and plot-lines at once for the audience to really care about any one in particular. Whilst this aspect of the film is disappointing for sure, the human story is not what most viewers come to these movies for, and the spectacle of the monsters is more than enough to keep most audiences satisfied.

Let’s get right into that story which, similarly to the 2014 film, centres around a family. The Russell family suffered a tremendous loss during Godzilla’s first foray onto land in San Francisco and in the 5 years following have drifted apart. Mother Emma (Vera Farmiga) has pledged herself to studying these incredibly large creatures, known as Titans – who have begun turning up in a variety of locations around the globe – for the now not-so-secret monster research group Monarch, with daughter Madison (Millie Bobby Brown) in tow. Meanwhile Mark (Kyle Chandler), the Russell patriarch, has been struggling to cope with the events of San Fransisco and has isolated himself in quiet mountain territory as he recovers from a battle with alcoholism. When Emma and Madison’s latest encounter with a Titan is interrupted by a group of eco-terrorists, led by mercenary Jonah Alan (Charles Dance), Mark must unite with Emma’s Monarch co-workers (Ken Watanabe, Sally Hawkins, Thomas Middleditch) to locate his daughter, ex-wife and her latest creation: a device capable of communicating with the Titans. This becomes a race against time before it falls into the wrong hands and the Titans are unleashed upon an unsuspecting world. This is a lot to unpack; with numerous characters and plot-lines in play and we haven’t even got into how Godzilla factors into all of this.

Legendary, 2019

It’s clear that director Mike Dougherty has a deep appreciation and attachment to the Godzilla franchise and that the story here is a homage of sorts to the crazy narratives of those films. Whilst that works in the context of a cheesy Saturday afternoon monster movie where men in rubber suits walk around knocking each other into cardboard buildings, the world that was established in Gareth Edwards film is very much a centred, real-world take on what would happen if these creatures showed up in our world. Those old films found it necessary to have these wacky human-centric plots to break up the action and to deal with budget constraints, and it works with the tone that was set. In this more grounded take on the Godzilla universe, that tone just doesn’t work and whilst I appreciate what Dougherty was trying to do – which will probably appeal to many long-time fans of the franchise – I would have preferred to see the series carry the tone across from the 2014 film, or at the very least reign in some of the more over-the-top aspects of the story.

What works best in King of the Monsters is, as the name suggests, the monsters. Godzilla is as fearsome as he was in the last film and the writers (Dougherty, Zach Shields and Max Borenstein) are clearly having a ball exploring the background and inner workings of the giant lizard. Their respect and reverence towards Godzilla comes across in the story, where he is touted as the protector of humanity, as well as through the relationship with Ken Watanabe’s character Dr. Ishiro Serizawa. Serizawa clearly worships Godzilla as he’s studied him for years and there is such a strong connection here that is clearly symbolic of the writers’ – and to a larger degree, Godzilla fans’ – connection to the franchise as a whole. Added to the mix this time around are classic Godzilla staples Ghidorah, Mothra and Rodan to punch up the monster roster as well as to provide some more big battles and variety in the fights. It’s something I was particularly grateful for after seeing Godzilla fight a few times, as I was craving something different from these confrontations and it certainly delivered, taking action to the skies with Ghidorah and Rodan, and involving the human military forces in a surprisingly effective way. The film does a good job of not simply having human characters sitting around witnessing the carnage but taking matters into their own hands. It makes a difference as these separate stories do not confine the separate camera angles like the first film did, which was almost always from the point of view of a ground-level character. Here we get stunning wide angle shots of the action not tied down to a human character and the film features some truly gorgeous imagery as a result.

Legendary, 2019

Inside of this ridiculous story are a veritable smorgasboard of some of the best actors working in the business today, and while not every performance is a home-run, the actors are all trying their best with the narrative they have been given. At the top end of this spectrum are returning mainstays Ken Watanabe and Sally Hawkins, both of whom give terrific performances as Monarch scientists who have now risen to the top of the food chain in this new world order as the authority on Titans. Watanabe shares some genuinely emotional scenes with Godzilla and he is definitely the beating heart of the film, a representative of the audience’s attachment to these creatures and films. Newcomers Millie Bobby Brown and Thomas Middleditch also deliver the goods, both having come off major television shows in Stranger Things and Silicon Valley respectively. Brown is clearly having a ball playing the tough-as-nails kid who has grown up around these monsters and has a deep emotional connection with them. Whilst her particular narrative takes a few left turns here and there logically, Brown’s commitment to the role never wavers and she lights up the screen. Middleditch, having led a sit-com for several years, is understandably assigned a majority of the humour in the film, which he pulls off seemingly effortlessly as a scientist who appears to have almost no knowledge of basic human interactions. He also gets a chance to show some real emotional depth and he handles it remarkably well, showing that he is more than just a comedian and I hope more roles go his way that utilise this skillset.

This is where the acting takes a turn however, with the performances of Vera Farmiga and Kyle Chandler in particular. Farmiga, who is normally excellent, seems as though she doesn’t know what kind of movie she’s in – playing the role of a scientist obsessed with not allowing another San Francisco incident to occur. There isn’t much emotion that comes through in her performance and I was never quite sure what her motivations really were, which was not helped by the downright stupid and illogical decisions her character makes. On the other hand, Kyle Chandler’s character was so one-note and bland that I was just annoyed whenever he would appear on-screen, again making some supremely stupid character choices that contradict the development we have just seen his character go through. It’s unfortunate that the film has actors of such a high calibre and can’t do anything interesting with them and I couldn’t help but think that by losing some of the seemingly endless characters and really focusing on a core cast the film could have come up with a tighter story with some solid, meaningful character development.

Godzilla: King of the Monsters is a different beast to its predecessor. One that tries to continue the story set up by Gareth Edwards film as well as a celebration of the franchise’s fifty plus year history. Whilst it doesn’t all hit the way it is intended to – with a murky, illogical story and some awful characters – when the giant beasts converge on the screen to fight you cannot look away. It is a testament to these characters and their legacy, as well as the incredible work of the visual effects team, that after all this time there’s something so pure and enticing about giant monsters fighting amongst humanity and the society we hold so dear, destroying everything in their path.

Legendary, 2019

Godzilla: King of the Monsters stars Ken Watanabe, Sally Hawkins, Vera Farmiga, Kyle Chandler, Millie Bobby Brown, Thomas Middleditch & O’Shea Jackson Jr. – In cinemas now.

Categories
Movie Reviews

Godzilla (2014)

Legendary, 2014

The 2014 American reboot of the classic kaiju film Godzilla was a divisive release. Many claimed that the film simply didn’t show enough of the giant lizard in action whilst others defended the choice to drip-feed monster madness to the audience. This review falls into the latter category, as I believe that Godzilla is not only a great film in its own right, but one of the best blockbuster monster movies in recent memory. Director Gareth Edwards had a monumental task on his hands bringing this cinematic icon to the big screen following the abysmal 1998 version, and he more than achieves that goal – asserting Godzilla’s dominance as king of the monsters.

The story begins with Joe (Bryan Cranston) and Sandra (Juliette Binoche) Brody, scientists at a Japanese nuclear power plant investigating a series of radiation spikes and earth tremors in the local Janjira region, only to be caught in the middle of the facility’s catastrophic collapse that halts any future research and ends in tragedy. Cut to 15 years later, as we follow their son Ford Brody (Aaron Taylor-Johnson), fresh off a stint in the army and readjusting to life back home. Ford’s return is cut short when he is suddenly called to Japan to collect his father from jail for trespassing at the collapsed power plant, declared a radiation zone by Japanese officials. From here on out we follow Ford as he comes to terms with his father’s obsession with finding answers to the past catastrophe, learns about the existence of the secret organisation ‘Monarch’ (researchers into ancient beings who used to rule the planet by feeding off the Earth’s natural radiation), and we watch as he encounters these monsters as he attempts to return to his wife Elle (Elizabeth Olsen) and son Sam (Carson Bolde). This story of a man attempting to reunite with his family is intercut with the exploits of Dr. Serizawa (Ken Watanabe) and Dr Graham (Sally Hawkins), researchers for Monarch who are assisting military forces in understanding their enemies as they battle Godzilla and his foes: the MUTO’s (Massive Unidentified Terrestrial Organism).

Legendary, 2014

The plot of a Godzilla film is tricky to get right – balancing the monster fighting glory of the old movies with characters and a plot that audiences can care about. Edwards’ film mostly hits the mark here, anchoring the story with a core cast of characters whose lives have all been impacted by Godzilla or another one of his kind. This grounded perspective gives the audience a chance to appreciate the sheer spectacle of these creatures and to immerse themselves in the minds and shoes of each character – how would you react to these giant beasts suddenly appearing in society and challenging your conceptions of the world? To further aid this immersion, Edwards employs several unique camera tricks – including POV shots through the eyes of Ford as he encounters the creatures, as well as more than a few shots of characters in the foreground suddenly being put into perspective as a giant head or leg rises behind them. Cinematographer Seamus McGarvey does remarkable work here too, creating some beautifully composed shots that I would gladly hang on a wall as art; the HALO jump scene being one such example. It’s all tied together by the brilliant work of the VFX team who create incredibly lifelike creatures that look as if they could be tearing down buildings in our own world.

Music and sound (or the lack thereof) also play a large role in Godzilla and immersing you in the adventure. Alexandre Desplat’s score is nothing short of epic and a fitting soundtrack to the destruction it accompanies. The use of sound is also unique; during the POV scenes with Ford, the sound of the outside world is dimmed as the sound of his heartbeat is amplified. It’s a clever device that works to give us an understanding of the human response to seeing such extreme forces of nature up close and personal. Of course if you’re going to talk bout sound you can’t overlook the superb sound design behind Godzilla’s roar. Channelling the classic sound, it’s given another level of bass and ferocity here that drowns out everything else on the screen. The airport scene where we first witness Godzilla in the flesh is simply mesmerising and I could have watched and listened to that first roar for hours.

Legendary, 2014

In terms of the acting, Cranston and Watanabe are the main attractions here besides the big guy himself, both showcasing their considerable dramatic chops. There is a level of empathy to Cranston’s performance that is heartbreaking to watch, as he spends his life trying find an explanation for what caused the Janjira meltdown, and ultimately, a sense of catharsis over the loss of his wife. Watanabe’s character is almost the antithesis to Cranston’s character, someone who has also undergone a terrible loss, but who has used the experience as fuel to progress his life and pursue his passion. The role is perfect for Watanabe; the mixture of his fear over the consequences of letting Godzilla loose and his obsession and respect for these creatures allowing him to give some real depth and nuance to the performance. Unfortunately, Aaron Taylor-Johnson – the actor we spend the most time with – is the weakest link in the film. His character is not only poorly written – a mixture of generic action/soldier stereotypes – but his performance is just bland and dull. There’s no expression from Ford as he confronts these wonders and horrors throughout his travels, with the most we get from Johnson being a slightly confused, sleepy look. It’s a shame that, for a movie that does so much right and has other interesting characters to play with, the writers couldn’t think of a more compelling lead for us as an audience to identify with and follow.

Finally we get to the most divisive part of Godzilla: the titular lizard’s screen-time. Critics of the film have chastised it for being light on the Godzilla action and for turning away from battles when they happen earlier in the film – we often cut to television news footage or background scenes of the monsters duking it out instead of an up-close view of the carnage. This is what makes this Godzilla so great to me; Edwards is distinctly aware that we are in the seats to see some monster mayhem and he has the courage to deny us this, instead tantalising us with snippets and footage of the fights from other sources in the film. He ratchets the excitement and tension up so high that when the final battle does unfold it’s a rush of adrenalin; a fist-pumping release of all that pent-up energy the audience has built up. The risk that Edwards runs by doing this is that if the final fight isn’t of the highest calibre, the audience may feel cheated – as if this whole endeavour was a waste of time. It does not disappoint however, as the third act is everything Godzilla fans could want, especially once Godzilla unleashes his atomic breath, lighting up the sky with a vibrant blue and giving the scenes a gorgeous colour palette as this otherworldly light breaks through the dreary, demolished city.

Legendary, 2014

This iteration of Godzilla was an experiment; a proof of concept that an American filmmaker could take this decades-spanning Japanese property and create a film that honoured it and introduced the franchise to a wider audience. The film succeeds in doing this, never having to resort to flooding the screen with dozens of iconic Kaiju, instead letting us spend some time with the original iconic monster before introducing his foes and allies in future instalments. Whilst these bold choices in narrative were not for everyone, I found it to be a daring and inventive blockbuster that reasserts Godzilla as the king of the monsters.

Legendary, 2014

Godzilla stars Aaron Taylor-Johnson, Bryan Cranston, Juliette Binoche, Ken Watanabe, Sally Hawkins, Elizabeth Olsen & David Strathairn – available on home entertainment and to stream now.

Categories
Game Reviews

Overcooked! 1 & 2

Ghost Town Games / Team17, 2016 – 2019

The Overcooked! series is a special one. There are very few games around that are so easily accessible and yet so fiercely competitive at the same time. Designed to be the perfect party game, its simple controls and colourful look open the experience up to just about any audience. Pair this with some fantastic gameplay and frantic pacing, and you’ll find that – despite its name – this is a game cooked to perfection.

Launching back in 2016, the original Overcooked! was a success through simplicity. A quick tutorial at the start covers the basics of cooking – press one button to chop ingredients and another to pick up or place something. That’s it. You’re essentially just chopping things up, then dropping them in a pot or pan before serving it all up to your customers. The basics of it are so simple that just about anyone can pick it up – from your youngest sibling right through to that friend who’s never touched a game in their life. Pick your fellow chefs wisely though – once things start to fire up in the kitchen, you’ll find that most fall back on their inner Gordon Ramsey real quick.

Ghost Town Games / Team17, 2016 – 2019

Despite its cooperative team design and simple controls, Overcooked! knows how to dial the pressure right up. Whether it’s the looming time limits, ridiculous cooking environments or just the determination to hit those target scores, there’s always something there just waiting to light a fire under your team. While you can skate through the first few levels without too much thought, it isn’t long until you end up with more tasks than chefs to cover them – and this is generally where a nice evening with friends or family descends into total chaos.

Most of the madness comes from the flat out insane kitchens the game has you travelling through. Even the most regular looking restaurants will inexplicably be lined with conveyerbelts across the floors and tabletops, while some have been designed to split your team up as much as possible. The levels grow more and more wild as you go, eventually having you cook a hearty soup surrounded by magma or throwing pizzas together using teleporting doorways. You’ll never spend longer than a few minutes in each level, so it’s great that there’s such a huge variety of unique kitchens to keep your team on their toes. Best laid plans and good intentions almost always fall apart in the heat of the moment, and if you’re not all shouting orders and passing off filthy looks at each other at the end of a tough level – well then you’re just not playing it right.

Ghost Town Games / Team17, 2016 – 2019

Each entry also has some light and airy storyline running through the adventure – if only to progress you from one kitchen to the next. The first has you travelling across the map developing your skills and teamwork in order to take down… an enormous talking spaghetti bolognese. You’re given this task by the king, who himself is an onion, and his faithful dog Kevin. The minimal plot is really just there to slip a few jokes in – with Kevin often chiming in with a few shots and critiques as he feels necessary. Overcooked! 2 doubles down on the gags of the first, posing the enemy as zombified bakery items and calling them the ‘Unbread’. Outside of this, the sequel also added some great improvements such as online multiplayer and the ability to throw ingredients across the kitchen. The online addition is a huge plus when you’re looking to play with friends who can’t get together in person, and if you think lobbing food across to teammates would lead to anything other than more chaos – you’re sadly mistaken.

Rounding out both games are some fairly meaty chunks of DLC, each bringing new characters, levels and orders to deal with. Some notable extras put you in charge of poolside smoothies, while others will have you roasting turkeys with a flamethrower. It’s amazing that the team behind the series is able to keep creating new ways to play here, with all the extra content being great for those looking to stretch the fun just a bit further. This is perfect once your team gets on a roll, as it really is one of those games that demand ‘just one more go’. Despite the tension, heated words and constant disasters you and your team will run in to, this is still one of the greatest coop experiences a group of friends can have in front of a screen. Just don’t blame the game if you never speak to each other again.

Ghost Town Games / Team17, 2016 – 2019

The Overcooked! Series – available now on PS4, XBOne, PC and Nintendo Switch.

Categories
Movie Reviews

Aladdin (2019)

Disney, 2019

Disney has been on a mission lately to remake almost every animated film they’ve ever created in live-action form. It’s been a bit of a mixed bag so far as we’ve had some lows (Bill Condon’s Beauty and the Beast and Tim Burton’s Alice in Wonderland films), some highs (Kenneth Branagh’s Cinderella and Mark Webb’s Christopher Robin) and one genuinely great entry (Jon Favreau’s The Jungle Book). Guy Ritchie’s Aladdin sits firmly in the middle of the pack; a serviceable remake with some great musical performances and timely additions to the narrative that work for the most part, but one that fails to recapture the magic of the original animated classic – overusing CGI spectacle instead of meaningful character moments at times.

If you’re unfamiliar with the story (which is unlikely) it revolves around Aladdin (Mena Massoud), a young man living on the impoverished streets of the Arabian city of Agrabah who resorts to thievery in order to survive. His life changes forever once he meets the Princess Jasmine (Naomi Scott) and falls head over heels in love. Yet the evil Jafar (Marwan Kenzari), adviser to the Sultan (Navid Negahban), has other plans for Aladdin which involve him retrieving a lamp that holds an ancient Genie (Will Smith) – bound to grant his master any three wishes. With the Genie’s help, Aladdin attempts to win over Jasmine’s affection whilst Jafar plots his revenge and retrieval of the lamp. The core plot of Aladdin remains unchanged from the 1992 original, with a few additional songs and scenes thrown in to appeal to a more modern audience. These tend to revolve around the Princess Jasmine’s inability to rule Agrabah after her father’s reign is over, as according to law she must marry a prince who will rule with her by his side. Enter Billy Magnussen as Prince Anders, one of Princess Jasmine’s suitors, who steals every scene he’s in with some great comedic timing and a truly awful accent. It’s easily the best of the new story added which makes it somewhat frustrating that there’s so little of it. The film seems more focused on faithfully recreating the original with a sprinkle of something new here and there that it never really embraces the new content, even when it’s done so well.

Disney, 2019

This leads to another disappointing aspect of the film: its direction. Few can argue that nabbing Guy Ritchie (director of Snatch and Lock, Stock and Two Smoking Barrels) was an inspired choice out of left-field. Known for directing more hardcore action films, hiring him to direct a family musical was certainly out of the ordinary. Ritchie had been increasingly dipping his toe into films with a wider audience (his Sherlock Holmes films were a smash at the box office) and this marks his biggest and most widespread film to date. It’s a real shame that Ritchie’s style here simply doesn’t really translate. Gone are the inventive camera movements and gritty shooting styles of his earlier films, replaced by a big studio sheen and over-reliance on CGI. Whilst one can argue that this was hardly a film that called for a gritty style, Agrabah as a city just seems fake and I never bought that it was a lived-in place riddled with poverty – despite what the narrative wants you to believe. There are a few scenes where Ritchie gets a chance to show off – most notably Aladdin’s adventure in the Cave of Wonders to secure the lamp – with some dynamic camera angles and fast paced action making it a highlight of the film. Whilst Ritchie’s style from his earlier work doesn’t particularly come across, he shows a remarkable affinity for directing the musical portions of the film.

Music plays a huge role in this interpretation of Aladdin as it did in the original. Huge crowd-pleasing numbers like “A Whole New World” and “Friend Like Me” are terrific and a testament to the magic of Disney and the lasting impact these songs have had on popular culture. Will Smith, himself an established artist, gets to showcase his musical prowess on “Arabian Nights” and “Friend Like Me”, the latter perfectly suited to his natural charisma and charm as he belts out the huge anthem. This particular song makes full use of the expansive budget given to the film, with CGI filling the screen as the Genie shows off his magic. Ritchie directs the hell out of this scene as it cuts between the Genie’s over-the-top exclamations and Aladdin’s bewildered face to brilliant comedic effect. Massoud and Scott’s performance of “A Whole New World” is also a bright point of the film, as we follow them over various exotic locations on the magic carpet. It’s one of the few moments that we really gain an understanding of the connection between Aladdin and Jasmine and it tells the story of their love better than anything had previously in the film.

Disney, 2019

Massoud and Smith are the standouts here, both bringing bucketloads of charisma to their roles. It’s not exactly a surprise from Smith, who lights up the screen in just about every role, but it shouldn’t be overlookd. His rendition of “Friend Like Me”, as I mentioned, is a highlight of the film for sure – but Smith also shows some restraint here and doesn’t let his star power overshadow the rest of the film, often taking a backseat to Aladdin’s exploits. As someone who was worried this might become “The Will Smith Show” I was glad that he wasn’t the focal point and it was definitely a case of less is more, as each scene with Smith had the crowd in riots as he flexed his comedic muscles. Mena Massoud is a revelation here, clearly relishing the opportunity to play this role as he imbues the character with a charm and depth that rivals the original. He also brings some serious vocal chops to the table – the way he belts out his solo tune “One Jump Ahead” will have you believing he moonlights as a professional singer when he’s not acting. Naomi Scott, while competent in the role of Jasmine, doesn’t really have a whole lot to do in the film and is, in a way, just along for the ride with Aladdin. It’s a shame given the talents of Scott, but she does make up for the lack of screentime by having a lasting impact with her singing scenes, particularly “A Whole New World” and new song “Speechless”. Marwan Kenzari rounds out the core cast as Jafar and he was definitely the weakest point of the film, opting for over-the-top theatrics and yelling instead of genuinely sinister dialogue. Jafar never seemed like a real threat in the scheme of things, every time he presented a new challenge for Aladdin it was overcome so swiftly and easily that you wonder why he doesn’t just kill him to stop all the annoyances he causes. There’s simply not enough thought given to why Jafar actually wants this power, and the reason he gives in the film is flimsy at best.

Overall Aladdin is a well made, if underwhelming entry into the Disney live-action remake catalogue – meeting the brief in bringing the story of the street thief turned prince to a new audience. The musical performances and work of Mena Massoud and Will smith make up for the weak performance of Marwan Kenzari and the lack of flair in direction and narrative. For those looking for a complete reimagining of the Aladdin tale this is not that, but for those wishing to see the characters and songs of their youth brought to the big screen in a new style, with some new content thrown in for good measure, this is a solid choice and a fun trip to the movies.

Disney, 2019

Aladdin starts Mena Massoud, Will Smith, Naomi Scott, Marwan Kenzari, Nasim Pedrad, Navid Negahban and Billy Magnussen and is in cinemas now.

Categories
Movie Reviews

Brightburn

Screen Gems, 2019

What if Superman was evil? That’s the central concept behind Brightburn, the new horror film from director David Yarovesky and producer James Gunn. While a horror riff on the Man of Steel’s origin story is a great idea worth investing in, this particular interpretation struggles to soar under the weight of weak visual effects and cheap horror clichés. Nevertheless the attempt to stand out amongst the increasingly similar superhero content in today’s society is admirable – and if you’re willing to invest in the experience and look past its many flaws – Brightburn is an entertaining ride with great performances from leads Elizabeth Banks and David Denman.

The plot of Brightburn is exactly what you think it is, as we follow the development of middle schooler Brandon Breyer (Jackson A. Dunn) as he learns of his alien heritage and the accompanying powers that go with it. Guided by his own ma and pa Kent, Tori (Banks) and Kyle Breyer (Denman), Brandon should be going the way of Clark Kent, a saviour for a world who doesn’t realise they need one. Something sinister, however, calls to Brandon from the barn behind his house and curiosity gets the better of him. Up until this point the film really has a lot going for it, we’re invested in the Breyer parents and understand their affection for their adopted son, who they see as a miracle bestowed upon them. Sure, there’s the odd misstep along the way with some downright awful dialogue and some seriously questionable decisions that just defy logic, but the initial mystery surrounding Brandon, the barn and the gradual development of his powers – shown in some inventive, albeit ridiculous ways – is well paced and I was genuinely interested in what was unfolding. The film makes some pretty powerful, if not always subtle, observations on social anxiety and isolation – showing how Brandon’s inability to fit in at school pushes him towards the darker path. When Brandon finally turns, his actions are a shocking and heinous reaction to the world around him, something that is truly terrifying given recent events in our world.

Screen Gems, 2019

It’s a real shame, given the solid foundation established in the first two acts, that the film then devolves into a series of jump scares and mindless gore. The jump scares in particular are the worst kind of horror cliché here: a character approaches the scene, the music blares and something jumps out to frighten the living daylights out of them. Only it doesn’t frighten us. These scares don’t so much instill you with any measurable fear as much as they do jolt you upright with a loud sound and a sudden camera movement. It became such common practice that these sudden noises didn’t even elicit a response from me, I simply sat there annoyed that the filmmakers chose to go for a cheap scare instead of really digging into Brandon’s character, developing the struggle between his desire to live a normal life and the pull of his alien heritage. Once Brandon turns villainous, his character is essentially forfeit and the film loses most of its stakes. It relies on the connection we have to Elizabeth Banks and David Denham’s characters to keep us invested, but all the character work developing Brandon as an innocent child tormented by his origin is wasted.

Speaking of Banks and Denham, they’re easily the brightest point (excuse the pun) of the film. We see the story, for the most part, through their eyes as they struggle to comprehend and defend their son’s increasingly bizarre and violent actions. It is tearing them apart – not only as parents, but also as a couple – and it was a wise choice to anchor the film to them as a duo. Their differing responses to Brandon’s behaviour creates conflict more interesting than any power he exhibits, and it would have served the story better to unravel this thread rather than the anticlimactic third act that we get. Jackson A. Dunn does his best with the character of Brandon, hitting all the notes that the script requires of him, but it’s ultimately a thankless role he’s been put in. There’s no real personality to Brandon, apart from the stereotypical awkward teenager archetype, and even once he turns villain, there’s no over-the-top speeches or declarations of war against humanity, just a blank stare underneath a mask as he silently imposes his will. Whilst you don’t necessarily need to go full camp with Brandon as a villain, some internal conflict would have made the film more powerful by allowing the audience to resonate with him.

Screen Gems, 2019

What I found interesting about Brightburn was its stance on the modern super-hero film. On the one hand it’s a loving homage to the Superman franchise – specifically Man of Steel, with which it shares many similarities. There are almost shot for shot recreations of certain scenes at the farmhouse from the first Henry Cavill led movie – and even the score at times seems familiar, borrowing Hans Zimmer’s striking horns. The Breyer parents act as a modern equivalent to the Kent’s, living on a farm and attempting to teach Brandon the ethics of hard work and general goodness, and it all works well. Where the film falters is in its attempt to handle the more action oriented, superpower heavy portions of the film. The visual effects here are downright awful, not nearly at the level of the usual Warner Bros’ produced Superman films. It’s not a real problem in the first half of the film and it’s understandable given the small budget. However once the horror aspects come into play and Brandon starts uses his powers for evil, this lack of budget really shows. The gore and powers all look terrible, with the exception of one scene in a truck, and it’s distracting when you’re trying to lose yourself in a scene or performance and you can see the outline of Brandon hovering on a green screen.

Brightburn is an interesting experiment in a different kind of superhero film and I applaud it for that. It’s a rare occurrence in modern movies given that Marvel and DC movies have shown that a lighter tone almost always guarantees box office success. What works is the performances and the initial mystery surrounding Brandon’s origins before it devolves into a clichéd horror film. Having said that, the solid performances from Banks and Denman kept me invested in the story for the full runtime, despite the problems that arise in the final act. I can’t send you out to the cinemas to see it, but as a lazy Saturday afternoon movie – Brightburn is a solid choice. I’m happy that it took a chance and hope to see more studios following suit and investing in new spins on the superhero genre.

Screen Gems, 2019

Brightburn stars Elizabeth Banks, David Denman & Jackson A. Dunn – in cinemas now.

Categories
Movie Reviews

John Wick: Chapter 3 – Parabellum

Lionsgate, 2019

John Wick: Chapter 3 – Parabellum is brutal. There’s no other word to describe the 2 hour action-fest from returning series director Chad Stahelski. But despite it’s lengthy title John Wick 3 is lean and mean. Wasting no time on extraneous dialogue or set-ups, the film gets on with the action straight away, and how bloody that action is. Just when you think they can’t top the action of the previous film, Stahelski delivers the most impressive set-pieces in the franchise to date (and possibly action movie history), as well as bringing us attack dogs led by Halle Berry. If that doesn’t get you in the cinema, stop reading now.

Parabellum picks up immediately after the events of Chapter 2, continuing the saga of John Wick’s hellish week which began so long ago with his poor puppy’s death. Injured and on the run, Wick has an hour to prepare himself before the contract on his head goes public. Stahelski uses this brief prologue sequence to dial up the tension of the coming conflict, having John run across New York city through the rain and past numerous assassins – each hiding in plain sight amongst the public to take stock of their soon-to-be prey. When the clock chimes 6pm, the chaos unleashes and it’s from that point on that we as viewers barely get a chance to catch our breath. The third instalment in the franchise is almost non-stop action, opting for an extra gun fight or motorbike chase rather than further exploration of its underground assassin society. We’re given a few extra details around the assassin world that further the plot and I admire the choice not to double down again after the extensive world building of previous films. We’ve spent enough time in this world to be familiar with how it works and Stahelski relies on the incredible skills of his stunt performers and actors to entertain us, rather than drowning us in world-building exposition. When the final act kicks into gear it really is a spectacle to behold, and the continued emotional connection we’ve developed with Wick throughout the franchise means you’re on the edge of your seat as he faces off against some impossible odds.

Lionsgate, 2019

As I’ve mentioned, the action here is not just another step, but a giant leap up in terms of scope and duration. Chapter 3 features about as many action scenes as the last two films combined, if not more, and it’s almost exhausting to watch in the best possible way. As a viewer you’re always tense and fearful for John as he escapes countless near death situations, and it takes its toll on you by the time the credits have rolled. My favourite fight scene of the film – and you have plenty to choose from – involved Wick facing off against a group of shinobi in a hallway lined with cabinets of knives. What starts off as a thrilling hand-to-hand martial arts fight quickly escalates once the knives (and axes) come into play, and I was transfixed as the camera spun around to keep me deep in the action – while still showing what every player in the scene was doing at any given time. This type of camerawork showcases the impressive work of Keanu Reeves and the stunt teams as the long pans and fixed angle shots allow us to see the action in all its glory. It’s something that’s not exactly new here – all the action in the series has been consistently well shot – however it’s taken up a notch here by the scale of the fights and some impressive additions to the stunt performers.

Newcomers to the franchise Cecep Arif Rahman and Yayan Ruhian get a chance to show why they are two of the finest working stunt actors in the world today. Known for their work in The Raid series, the two actors square off against Keanu in a martial-arts heavy fight scene, with many winks and nods thrown in to their previous stunt work, as well as an acknowledgement of the friendly rivalry between The Raid and John Wick franchises – arguably two of the best action franchises around today. They are joined by another fresh face Mark Dacascos, who plays shinobi leader Zero. Not only does Dacascos showcase his impressive stunt abilities, squaring off against many enemies with brutal efficiency and acrobatic skill, he also brings some much needed levity to the proceedings – Zero is something of a fan-boy of John Wick and makes no effort to hide it. Humour has never been this franchises strong point but it’s a welcome addition here that lets off some of the tension built up through the action.

Lionsgate, 2019

Returning franchise veterans Ian McShane and Lawrence Fishburne reprise their roles as Winston and the Bowery King respectively, delivering some of their finest work to date. McShane in particular has a much larger role than in previous instalments, dealing with the consequences of aiding John in the last film. He plays the role with his usual stoic charm, but underpinned this time around with fear and anger. The Adjudicator, a new character played by Asia Kate Dillon, is instrumental in bringing out these emotions, acting as a representative of the High Table – the rulers of the assassin world – who aim to bring Winston and the Bowery King to justice for their association with the excommunicated Wick. Dillon plays the role with a little too much smugness and the character simply becomes annoying to listen to rather than instilling a sense of dread – taking away the impact of the news she delivers to the various high-ranking assassins in the film. The last character worth noting here is Sofia, played by Halle Berry, who makes a triumphant return to the action genre here (I’m talking specifically about her role in Die Another Day: a guilty pleasure). Whilst it’s not the best performance of hers in terms of acting quality, Berry did perform all her own stunts and the skills she puts on display, particularly her proficiency with guns, is exciting to watch. I’d be remiss if I didn’t mention the attack dogs again – Sofia’s personal hounds who bring some truly vicious punishments down on anyone unwise enough to cross her and John. It’s yet another example of how the franchise plays with the notions of conventional action cinema and I was constantly scanning the scene for the next entrance of the dogs.

John Wick: Chapter 3 – Parabellum does what you didn’t think was possible and ups the ante from the last film. Whilst the acting and story take a backseat to the action here, it’s s conscious choice and easily forgivable when the action is this good. Chad Stahelski and Keanu Reeves have cemented themselves as a winning partnership in action cinema with this film, and in traditional John Wick style, leave the ending open for more adventures of the expert assassin. It’s hard to believe they can top this, but if anyone can do it, it’s this pair and they have more than earned our trust at this point.

Lionsgate, 2019

John Wick: Chapter 3 – Parabellum stars Keanu Reeves, Halle Berry, Ian McShane, Lawrence Fishburne, Asia Kate Dillon & Mark Dacascos – in cinemas now.

Categories
Game Reviews

Resident Evil 4

Capcom, 2005-2019

Every now and then, a game is released that – for better or worse – changes a series or genre completely. Capcom’s Resident Evil 4 did just this upon its 2005 release, altering the winning formula that had run through the series since its inception. The game’s runaway success cemented it as one of the greatest games of its time, and Capcom have since made it their business to make sure it’s playable on just about anything since. The latest system to get the Resident Evil 4 badge of honour is the Nintendo Switch, with this week’s port proving that while classics may age, they rarely ever die.

You’ll play as Leon, a returning fan favourite that hasn’t been seen since the series’ second entry many years earlier. In the interim, he’s somehow found himself as an agent of the US government with reporting lines to the President himself. So when the President’s teenage daughter is inexplicably kidnapped by a small religious cult in the outskirts of Spain, naturally it falls on Leon to single-handedly swoop in and save the day. The plot is just ludicrous B-movie schlock, but it takes itself so seriously that you end up just giving in and riding its unique wave of madness. Leon’s mission will have him crossing a few different parts of the Spanish countryside, down through caverns and across small islands – stopping only to make a general mess of the place while questioning the locals. You’ll also run into some notable allies and antagonists along the way, such as Jack Krauser – a mercenary holding an unsettled grudge with Leon – and Ada Wong, another returning favourite from Resident Evil 2. There’s a larger cast than there generally has been in the past, with even minor characters stealing the spotlight every now and then. Their actual delivery and relatability, however, is a bit of a hard sell. For example, the addition of Ada is a cool throwback for fans of the earlier games, and she provides an interesting little anti-hero vibe given her existing relationship with Leon. Yet it’s hard to take her seriously as she zip-lines across rooftops, cartwheels through rooms and fights off monsters in an ankle-length silk dress and heels. I warned you earlier – don’t try to sit there and make sense of it all.

Capcom, 2005-2019

One character that will become quite pivotal to Leon’s mission is Ashley, the girl you’re sent out to save in the first place. You’ll actually track her down quite early, but for reasons I won’t spoil, you’re not able to simply pack up and leave once you’ve found her. It’s at this point that the game’s direction shifts slightly, in that you’re now responsible for getting her through the rest of the trip in one piece. While not as painful as it could be for the most part, this task would be a whole lot easier if the poor girl wasn’t absolutely useless. Look away for a minute to fight back some mob, and she’s getting carried off into the sunset with little resistance. She’s got a habit of standing directly in the midst of a fight, and will offer less than no help if you’re in a bind. I understand she’s not supposed to be some battle-trained war hero, but games like The Last of Us and the recent God of War have since shown that the partner dynamic can be done much better – both in and out of combat.

This is just a minor inconvenience however, when mixed in with Resident Evil 4‘s otherwise frantic action and tight gameplay. It’s here that the entry steps away from the roots of the series, forming some sort of hybrid between action and survival-horror. Rather than dark mansion corridors and slow-built chills, Leon’s now out in the open and often overwhelmed with enemies. You’re also given much more resources and a camera angle that puts you right in the thick of it. This makes Leon an agile and strong lead, allowing for encounters where you’ll be diving out of windows and running circles around danger. In balancing this, Capcom have also upped the stakes when it comes to enemies – doing away with the usual slow and shambling zombies from past games. Instead, the infected here are able to run, climb and beat down doors in their hunt for you. Like any good angry mob, they’ll also come at Leon with pitchforks, fire and crossbows. You’ll even spend one of the earlier moments of the game with a bloke very keen on showing off his shiny new chainsaw.

Capcom, 2005-2019

Each encounter with the locals is a tense game of cat and mouse, as you try your best to cut your way through while saving resources for the real nightmares. For while the average townsfolk will keep you on your toes, any of Resident Evil 4‘s several boss creatures will straight up tear you in half given the chance. This is where the real challenge is, with each of the unique fights forcing the player to use the environment to their advantage – almost like solving a puzzle while trying to keep your head on your shoulders. More often than not, simply emptying rounds into them isn’t enough – Leon instead needing to outrun, outlast or outwit his enemy in order to survive. Each just as deadly as the next, these monsters will range from human-sized foes that rely on speed or stealth, right through to real nasty creatures the size of houses. These battles are a great way of breaking up the game’s pacing, and their inventive design makes them almost timeless – even after all these years.

What doesn’t hold up as well, however, is the look of the game. While keeping in mind that this is a HD version of something made over a decade ago, Resident Evil 4 just suffers from being several shades of brown. The grass? Brown. The buildings? Brown. Any paths, cliffs, furniture or water? You best believe they’re all brown. Even once Leon leaves the more rural surroundings behind after the game’s first act, the environment just becomes a heavy blend of grey and black. This becomes more noticeable when playing it this week on the Switch, as scaling everything down for the smaller screen does no favours for how it all looks – even when the rest of the experience is solid on the portable system (despite the sad lack of motion aiming). A definite sign of the times, this look was common for action releases on older systems during the mid-2000’s. Playing through the environments today is a visible example of how far the medium has come since, and can take a bit of getting used to for modern audiences.

Capcom, 2005-2019

In its defence, each new iteration of Resident Evil 4 has provided a good touch up and polish of what it does have, and it also comes with a fair amount of additional content outside of the main campaign. A short series of levels titled ‘Separate Ways’ puts you in the shoes/stilettos of Ada, allowing you to see the events of Leon’s mission from her side. An interesting side note to the main campaign, Ada’s segment also features some new areas and encounters – while also letting you get around with her fancy little grapple gun. Yet the real time-sinker comes in the form of the game’s ‘Mercenaries’ mode, where you’re dropped into a small location from the game that is now swarming with enemies. Your selected character will then have to defeat waves of monsters while keeping an eye on resources, health and the clock. With some creatures not seen in the main story and some big rewards for high scores, this mode does a great job of showing off the game’s solid gameplay and action style. And after all is said and done, this is the real reason Resident Evil 4 found – and continues to find – its success. Its general design and mechanics were such masterstrokes back in the day, it set a baseline for the entire medium going forward and is still infinitely playable today. As much as its looks may fade, sitting just below the surface of this classic is a modern action shooter that runs like any recent release. Give it a chance if you have even a passing interest in action-adventure titles – you might even come around on the charming madness that its cast and plot try to serve up along the way too.

Capcom, 2005-2019

Resident Evil 4 – Available most recently on the Nintendo Switch, PS4, XBOne & PC.